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Full Version: The Dark Mod (Thief style total conversion)
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September Updates:

http://www.moddb.com/mods/the-dark-mod/n...r-updates1

PranQster and Bikerdude have both revised their first mission releases for better game-play and appearance. (PranQster also optimized his mission for better performance.)

The Dark Mod community is engaged in a Halloween Speed-build contest. Big guns such as Melan, Bikerdude, Mortem Desino, Fieldmedic, Stumpy (and possibly Sonsuke?) have entered the fray. Promising newcomers PranQster and Xcen are also on-board...
Stop crying!

Halloween is not over yet!

All the Halloween Speed Build Contest entrants have released their missions.

Samhain Night on Bone Hill (Author: PranQster)
House in Blackbog Hollow (Author: Stumpy)
A Night to Remember (Author: Fieldmedic)
The Creeps (Author: Mortem Desino) (Inspired by Frictional Games GDC presentation )
Dragon's Claw (Author: Bikerdude)

Plus, a bonus creepy mission outside the contest:

Let Sleeping Thieves Lie (Authors: Sir Taffsalot and Bikderdude)

Stop by Moddb and check-out the details and screens!

http://www.moddb.com/mods/the-dark-mod/n...ld-contest

Stop by The Dark Mod forums to vote for your favorites.

http://forums.thedarkmod.com/

Now get back to celebrating this important fall occasion!
any plans on releasing a thief like conversion mod for amnesia ?
Since both engines are now open source(!), there's a possibility of a confluence between the two projects... but there's no immediate plans for any Amnesia to Thief style mods. It looks like the mission editor for Amnesia could handle many of the elements but the AI would need SIGNIFICANT new changes unless you only want undead or haunt missions...
The Dark Mod v1.07 is out!

[Image: vine1.jpg]

http://www.moddb.com/mods/the-dark-mod/n...107-is-out

http://www.thedarkmod.com/main

Notable changes:

* International language localization support for missions.
* Translated HUD, GUI and Menus.
* Vine Arrows !!!!
* New combat animations and sounds
* Different Melee damage depending on weapon class
* Un-lockable Mines !!!
* New textures and compression of existing textures to DDS
* New models including Jack-o-lanterns, water tower, cloth doll, custom keys (with skins)
* New AI "waif" models
* Steam fix for problems with game saves and installing missions
* Stealth Score fixes

* Vastly improved AI behavior:

"It’s hard to describe all the ways our AI have become more sophisticated in 1.07, mostly thanks to grayman. AI will now properly notice and comment when suspicious doors are left open. They’ll notice rope arrows left dangling in lit areas, and will come over and look up or down the rope to see if anyone is on it. AI will notice if arrows are left sticking out of things (and will no longer call them “weapons”, or comment casually after getting shot with them). AI will do a better job of warning each other about suspicious events now too... If an AI sees the player but fails to catch him, he’ll warn all his friends that there is a thief in the area. If he sees a dead body, he’ll start warning people about a murderer. This causes the friends to start patrolling with their weapons out, ready for trouble. All the new interactions make the AI seem even more believable and challenging."
Folks... Please stop by The Dark Mod's Moddb site and place your vote for Mod of the Year.

(For your vote to count, you need to register at Moddb, otherwise your vote will only be used as a tie-breaker.)

Those hard-working developers deserve some recognition for all they've done and continue to do:

http://www.moddb.com/mods/the-dark-mod


Thanks,

nbohr1more
Updates:


The Dark Mod has made it into Moddb's top 100. Please sign-up at Moddb and cast your vote (only member votes count).

http://www.moddb.com/mods/the-dark-mod

The Dark Mod 1.08 is out

The first Dark Mod version to incorporate new engine code fixes and have it's own executable (courtesy of the Doom 3 GPL release). Performance improvements, better Steam compatibility, better ATI graphics compatibility, new models, textures, improved AI skins, improved AI behaviors, the kitchen sink... nearly a year's worth of improvements:

http://www.moddb.com/mods/the-dark-mod/n...108-is-out

Another campaign is being worked on. "The William Steele campaign" from master mapper/coder/modeler and Team Member "Grayman"

http://www.moddb.com/mods/the-dark-mod/n...ign-begins
Fucking.Awesome.

Waiting for the Stand alone update.
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