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Full Version: Abduction: Chapter 2 [RELEASE] (Chapter 1 download included)
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Delete the Atrium map cache file, and if that doesn't work, go into the level editor and make sure the area behind the secret door is inactive/gone. Did you overwrite the chapter 1 files when you downloaded chapter 2?
(05-08-2011, 06:01 PM)Anxt Wrote: [ -> ]Delete the Atrium map cache file, and if that doesn't work, go into the level editor and make sure the area behind the secret door is inactive/gone. Did you overwrite the chapter 1 files when you downloaded chapter 2?

Yup, replaced everything.
Hrmm....that...shouldn't be happening. This is the first instance of this bug I have heard. Try going into the hps file for the Atrium and just delete the line that says

AddEntityCollideCallback("Player", "AreaRollCredits", "RollCreditsTimer", true, 1);


It is line 21. Delete that, and it should work fine.
(05-08-2011, 06:11 PM)Anxt Wrote: [ -> ]Hrmm....that...shouldn't be happening. This is the first instance of this bug I have heard. Try going into the hps file for the Atrium and just delete the line that says

AddEntityCollideCallback("Player", "AreaRollCredits", "RollCreditsTimer", true, 1);


It is line 21. Delete that, and it should work fine.

No luck :'(
Then delete the map cache file, and the cmap file. Also delete the chps just in case.
Nope, and the cmap and chps files seem to restore themselves.
Well yes, but they should go based on the current hps and map files rather than previous ones. It should have the same effect as deleting the map cache file.

But uhh....as for fixing the problem: Go into the custom story settings file, change the start map to maps/Ch02 and "Sewers.map".

Then, go into the hps for the laboratory, and delete the "//" in front of the GiveItemFromFile lines for the glass container and the lantern. Do the same for the mine hps with regards to the hammer and chipper. Very sorry for the issue, I am not sure what is causing it, as nobody else has reported this problem.
(05-08-2011, 06:29 PM)Anxt Wrote: [ -> ]Well yes, but they should go based on the current hps and map files rather than previous ones. It should have the same effect as deleting the map cache file.

But uhh....as for fixing the problem: Go into the custom story settings file, change the start map to maps/Ch02 and "Sewers.map".

Then, go into the hps for the laboratory, and delete the "//" in front of the GiveItemFromFile lines for the glass container and the lantern. Do the same for the mine hps with regards to the hammer and chipper. Very sorry for the issue, I am not sure what is causing it, as nobody else has reported this problem.

Haha sorry for my stupidity XD I don't use the level editor or even know much about basic scripting but I'll see if this works.
Yeah just let me know if it doesn't work and I will see what I can do.
Alright I'm in the Sewers now, so this means I have to continue without my items?

(100th Post! Big Grin)
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