04-28-2011, 07:25 PM
So I spawned secret shelf and lever in my map.
It's named secret_shelf and secret_lever, also secret_shelf has a script area called area_rotate, and it's added as angular offset area to secret shelf. So what I want to do is to make lever open this secret shelf, so I could use the doors. Everything seems to be set as in the original map from Amnesia, but it still gives me "unexpected ending" error, so I guess there should be some kind of error with my hps file:
void OnStart()
{
//----CONNECT CALLBACKS----//
/*Secret hole in wall
*/
ConnectEntities("shelf_connection", //Name of connection
"secret_lever", //Parent entity (Affects)
"secret_shelf", //Child entity (Affected)
false, //Invert the state sent
1, //States used (0=both), checked before invertion.
"CreateDust"); //callback
//SetMoveObjectAngularOffsetArea("secret_shelf", "rotatearea");
}
It's named secret_shelf and secret_lever, also secret_shelf has a script area called area_rotate, and it's added as angular offset area to secret shelf. So what I want to do is to make lever open this secret shelf, so I could use the doors. Everything seems to be set as in the original map from Amnesia, but it still gives me "unexpected ending" error, so I guess there should be some kind of error with my hps file:
void OnStart()
{
//----CONNECT CALLBACKS----//
/*Secret hole in wall
*/
ConnectEntities("shelf_connection", //Name of connection
"secret_lever", //Parent entity (Affects)
"secret_shelf", //Child entity (Affected)
false, //Invert the state sent
1, //States used (0=both), checked before invertion.
"CreateDust"); //callback
//SetMoveObjectAngularOffsetArea("secret_shelf", "rotatearea");
}