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Full Version: Confusing wall problems, help?
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Recently I have been working on a map, but after a while I decided to start over, so I made a completely new map file. To save time I just renamed my original map, and changed the name of my new map to what the original map used to be called. I did this so then I didn't have to make a completely new custom story.

This is when it gets weird, when I try to test the map in Amnesia the walls are in the same position of the old map, but the items are in the positions of my new map. I have deleted my old map so I can't see why or how this is happening. Huh

Please tell me if you don't understand what I mean, and I will re-explain.

Thank you. Smile
Try deleting the .map_cache file.
(04-30-2011, 07:19 PM)Mofo Wrote: [ -> ]Try deleting the .map_cache file.

Yeah, that's exactly what I was going to say. :/
(04-30-2011, 07:35 PM)Kyle Wrote: [ -> ]
(04-30-2011, 07:19 PM)Mofo Wrote: [ -> ]Try deleting the .map_cache file.

Yeah, that's exactly what I was going to say. :/

Thank you, both of you. =]

So I'm guessing the .map_cache file saves the static objects? But The normal .map file saves the other objects?
The normal .map saves it all, but the .map_cache helps load the level faster, but only saves static objects so entities could still be updated.
http://wiki.frictionalgames.com/hpl2/amn...evenvguide

Do this and you will never ever have to delete any files, plus you will be able to reload your map, without having to exit the game.
(04-30-2011, 07:52 PM)Exostalker Wrote: [ -> ]http://wiki.frictionalgames.com/hpl2/amn...evenvguide

Do this and you will never ever have to delete any files, plus you will be able to reload your map, without having to exit the game.

The funny thing is that I did this a while ago, and it still generates .map_cache files.