05-02-2011, 03:58 PM
I was wondering how to make credits in the end, I mean when I open a door that lead me into the other map, I don't want this, I want to make that door lead me to the credits
Quote:void OnStart()
{
PlayMusic("25_amb.ogg", true, 1.0f, 0, 0, true);
AddEntityCollideCallback("Player", "ScriptArea_1", "Function01", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "Function02", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_4", "Function03", true, 1);
}
void Function01(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Monster", true);
AddEnemyPatrolNode("Monster", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("Monster", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("Monster", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("Monster", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("Monster", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("Monster", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("Monster", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("Monster", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("Monster", "PathNodeArea_9", 0, "");
PlayMusic("guardian_distant2", false, 13.0f, 0, 0, true);
}
void Function02(string &in asParent, string &in asChild, int alState)
{
TeleportPlayer("PlayerStartArea_2");
FadeOut(20.0);
FadeIn(20.0);
PlayMusic("guardian_distant3", false, 13.0f, 0, 0, true);
PlayMusic("25_guardian_slime_appear03", false, 13.0f, 0, 0, true);
}
void Function03(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Monster1", true);
AddEnemyPatrolNode("Monster1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_19", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_20", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_21", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_22", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_23", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_24", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_25", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_26", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_27", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_28", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_29", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_30", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_31", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_32", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_33", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_34", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_35", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_36", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_37", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_38", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_39", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_40", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_41", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_42", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_43", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_44", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_45", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_46", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_47", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_48", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_49", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_50", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_51", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_52", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_53", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_54", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_55", 0, "");
AddEnemyPatrolNode("Monster1", "PathNodeArea_56", 0, "");
PlayMusic("23_amb.ogg", true, 1.0f, 0, 0, true);
}
/////////////
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void onLeave()
{
}
void OnStart()
{
SetEntityPlayerInteractCallback("TowerDoor", "TeleportFunction", true);
AddEntityCollideCallback("Player", "ScriptArea_1", "StartCredits", true, 1);
}
void TeleportFunction(string &in asEntity)
{
ChangeMap("Custom", "PlayerStartArea_2", "", "");
}
void StartCredits(string &in asParent, string &in asChild, int alState)
{
FadeOut(0.1f);
AddTimer("credits", 2.0f, "TimerCredits");
}
void TimerCredits(string &in asTimer)
{
StartCredits("credits.ogg", true, "Ending", "MyCredits", 0);
}