Ok guys =) I had this awesome idea that i really want to include in my next video tutorial =D I can't give away the exact idea but i will explain what i need, i need to know how to make amnesia call a function when the character looks at an AREA not an entity or object, this area will cover a huge amount of the room to ensure it works but i dont know the callback i need or how to make it work, i want it to work the same way an AddEntityCollideCallback works but with you looking at an area not standing on an area =)
Thanks guys! =D
Edd,
A script area can be used as an entity, so
void SetEntityPlayerLookAtCallback("ScriptArea_1", "FunctionName", true);
{
}
will work
On the function you want to call, be sure to use the bold part:
void FunctionName
(string &in entity, int alState)
{
DoStuff();
}
(05-03-2011, 11:00 AM)Roenlond Wrote: [ -> ]A script area can be used as an entity, so
void SetEntityPlayerLookAtCallback("ScriptArea_1", "FunctionName", true);
{
}
will work On the function you want to call, be sure to use the bold part:
void FunctionName(string &in entity, int alState)
{
DoStuff();
}
OMG YOU ROCK!!!! thanks dude! =DDDDDDD
*Uber not gay hugs*!!!! I shall make sure to give you credit in my video =DDDDD
You're welcome
Can't wait for the secret tutorial