05-08-2011, 09:38 PM
(05-08-2011, 09:33 PM)Simpanra Wrote: [ -> ]=D no way! hows it going man? =)
Silly youtube blocking your posts cos of spam x3
Fine just fine u?
ahahah that was my fault to begin with but yeah F*** youtube
(05-08-2011, 09:33 PM)Simpanra Wrote: [ -> ]=D no way! hows it going man? =)
Silly youtube blocking your posts cos of spam x3
(05-08-2011, 09:38 PM)Greven Wrote: [ -> ](05-08-2011, 09:33 PM)Simpanra Wrote: [ -> ]=D no way! hows it going man? =)
Silly youtube blocking your posts cos of spam x3
Fine just fine u?
ahahah that was my fault to begin with but yeah F*** youtube
Quote:Answer to the key question:
You need to select your key in your level editor and go into the entity tab where you will find the CustomSubItemTypeName where you write the name of the key (from youre extraenglish.cfg file)
(05-08-2011, 09:59 PM)Simpanra Wrote: [ -> ]can you send us a print screen of your entities tab with the key selected in the editor and your english lang file? =)
(05-08-2011, 10:27 PM)XxRoCkBaNdMaNxX Wrote: [ -> ](05-08-2011, 09:59 PM)Simpanra Wrote: [ -> ]can you send us a print screen of your entities tab with the key selected in the editor and your english lang file? =)
Yep. Also, how do I get a monster to spawn when I start to open a door? I know the thing is
void FunctionNameHere(string &in asEntity)
But I dont know what to do after that.
extra_english.langSpoiler below!
<LANGUAGE>
<CATEGORY Name="Test">
<Entry Name="Description>
Mr Testy! </Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_AwesomeKey">Awesome Key</Entry>
<Entry Name="ItemDesc_AwesomeKey">Key for a door that's just so important</Entry>
</CATEGORY>
<CATEGORY Name ="Ending">
<Entry Name ="StartCredits">
Escape Hell V1[br]
Made By: XxRoCkBaNdMaNxX[br]
Thanks to: XxWestKillzXx for the help with scripts
Frictional Games for this awesome piece of work
Everyone in the community for playing.[br]
</Entry>
</CATEGORY>
</LANGUAGE>
My entity tab
http://thegoldengunners.webs.com/apps/ph...=125265981
(05-08-2011, 11:22 PM)Karai16 Wrote: [ -> ](05-08-2011, 10:27 PM)XxRoCkBaNdMaNxX Wrote: [ -> ](05-08-2011, 09:59 PM)Simpanra Wrote: [ -> ]can you send us a print screen of your entities tab with the key selected in the editor and your english lang file? =)
Yep. Also, how do I get a monster to spawn when I start to open a door? I know the thing is
void FunctionNameHere(string &in asEntity)
But I dont know what to do after that.
extra_english.langSpoiler below!
<LANGUAGE>
<CATEGORY Name="Test">
<Entry Name="Description>
Mr Testy! </Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_AwesomeKey">Awesome Key</Entry>
<Entry Name="ItemDesc_AwesomeKey">Key for a door that's just so important</Entry>
</CATEGORY>
<CATEGORY Name ="Ending">
<Entry Name ="StartCredits">
Escape Hell V1[br]
Made By: XxRoCkBaNdMaNxX[br]
Thanks to: XxWestKillzXx for the help with scripts
Frictional Games for this awesome piece of work
Everyone in the community for playing.[br]
</Entry>
</CATEGORY>
</LANGUAGE>
My entity tab
http://thegoldengunners.webs.com/apps/ph...=125265981
and you're sure you made windows show the type of the file? Cuz I've had it before that I needed to help someone who in the end noticed he didn't create a extra_english.lang file, but a extra_english.lang.txt file.
Also it's a .lang file, not .cfg ...
(05-09-2011, 12:03 AM)Kyle Wrote: [ -> ]I see a problem with your extra_english.lang file.
It should be : <Entry Name="Description">Mr Testy!</Entry>
Also maybe an error, but also should be this: <CATEGORY Name="Ending"> and <Entry Name="StartCredits">[blahblahblah what ever you had here]</Entry>