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Ok a while ago I expressed the idea of Daniels Mind, a Machinima where the premis is basically the same as Freemans Mind but it takes place in Amnesia. I have written the script for the first episode and set everything up to record. It should be up sometime next week as I am going to film during the week or on the weekend. The last thing that I am missing is a good still frame or short video intro to go with it. If anyone wants to attempt to make one thats your call but it would be nice. It just has to have to do with Amnesia like that video that was posted here earlier with the grunt in real life. Anyways I look forward to the release of the pilot episode next week and I would love to hear any thoughts you guys might have on me doing this series. Thanks

~RedShift
Hionimi's walking grunt was short and beautiful.
I would use that in an instant. It was amazing.
Quote:I expressed the idea of Daniels Mind
Dodgy you eh

Lol, but I'm excited to see it.
Well others may have had the idea as well but I thought of it before I saw them. Never the less thank you for the support.
Well, since the idea itself originated from Machinima it might be pointless about discussing it. I'm pretty much sure everyone here waits to see some enjoyable video Smile
(05-08-2011, 11:05 PM)RedShift Wrote: [ -> ]I would use that in an instant. It was amazing.

I'd use it then with his permission
I will find him tomorrow and ask permission then
(04-23-2011, 02:51 AM)RedShift Wrote: [ -> ]The only problem with a script is that I cannot load levels in amnesia so I would have to record an episode the. If I didn't like it I would have to play all the way back to that part in the game for another go at it

I keep hoping to we can find a solution for this particular problem. Maybe this would do it?

(05-09-2011, 12:59 AM)Apjjm Wrote: [ -> ]Open up the folder where you save is, and locate a file called "main_settings.cfg". Back it up, then inside change the first line to:
Code:
<Main ShowMenu="true" ExitMenuDirectly="false" SaveConfig="true" DefaultProfileName="dev_user" UpdateLogActive="false" LoadDebugMenu="true" StartLanguage="english.lang" ScreenShotExt="jpg" ForceCacheLoadingAndSkipSaving="true" ShowPreMenu="true" />
Press F1 whilst in game to bring up a debug menu. Then use the load map feature the load the map you want to load (you might have to enable the script debug option too to give you the items needed for that map), you may also need to do this on a new game as some global puzzle vars may be stored.
(05-09-2011, 11:07 PM)RedShift Wrote: [ -> ]Well others may have had the idea as well but I thought of it before I saw them. Never the less thank you for the support.

(05-09-2011, 11:14 PM)Tanshaydar Wrote: [ -> ]Well, since the idea itself originated from Machinima it might be pointless about discussing it. I'm pretty much sure everyone here waits to see some enjoyable video Smile


Heh, you're both right there.

It's cool to see the positive attitude, despite my rude comment, sorry.

Ideas are free.
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