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Enemy Patrol

I cant get the enemy to patrol the path I made, he just stands there after he spawns..

In the editor I used pathnode from the monster to the end..

The scripting is..

void OnStart()
{

AddEntityCollideCallback("Player", "EnemyTrigger", "CollideEnemyTrigger", true, 0);

AddEntityCollideCallback("Infected", "EnemyEnd", "GruntEndMusic", true, 1);

}

void OnEnter()
{
}

void CollideEnemyTrigger(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Infected", true);
GiveSanityDamage(0, true);
}

void EnemyFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Infected", true);
AddEnemyPatrolNode("Infected", "PathNodeArea_1", 0.0f, "");
AddEnemyPatrolNode("Infected", "PathNodeArea_123", 0.0f, "");
}

void OnLeave()
{
}


So what Im I doing wrong? Plz help.
Thx
you have nothing that triggers this
void EnemyFunction(string &in asParent, string &in asChild, int alState)
So just put:
AddEnemyPatrolNode("Infected", "PathNodeArea_1", 0.0f, "");
AddEnemyPatrolNode("Infected", "PathNodeArea_123", 0.0f, "");
those under give sanity damage
okey.. it's working, BUT.. he is not walking the path I made... he's taking he's own way to PathNodeArea_123.. how do I fix that?

and also.. If I want to make him loop a path, how do I do that?

thx
np. I fixed it
AddEntityCollideCallback("Infected", "EnemyEnd", "EnemyFunction", true, 1);

that'll do it