Frictional Games Forum (read-only)

Full Version: My First Custom Story: Her Games [4th update]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4
(05-15-2011, 09:26 PM)Karai16 Wrote: [ -> ]>.> back in the day I needed to be over 18 to see certain extremely violent videos...
Lol! And thanks for new update!

edit: The last part still doesn't work for me, no monsters spawning after the note about hiding in the cabinet-rooms.
(05-15-2011, 09:28 PM)bobbo Wrote: [ -> ]
(05-15-2011, 09:26 PM)Karai16 Wrote: [ -> ]>.> back in the day I needed to be over 18 to see certain extremely violent videos...
Lol! And thanks for new update!

edit: The last part still doesn't work for me, no monsters spawning after the note about hiding in the cabinet-rooms.
no, they spawn after picking up the key to the hallway... but aren't there monsters walking around in the hallway around the dungeon?
It's really weird since I haven't heard it before, and actually once (back with the first version) I got a comment that they were a bit boring (you could sidestep out of the way)
I'll try and put a message on the actual custom story forum about it, see if other people experience the same problems.
(05-15-2011, 10:06 PM)Karai16 Wrote: [ -> ]no, they spawn after picking up the key to the hallway... but aren't there monsters walking around in the hallway around the dungeon?

When I picked up the hallway key I did hear at least one monster spawn. But I just hid in a corner of the room until the monster-is-near-music stopped and went through an all quiet hallway to the exit door. So if they spawned correctly they didn't keep patrolling like the note had me worried about. Rolleyes
(05-15-2011, 10:16 PM)bobbo Wrote: [ -> ]
(05-15-2011, 10:06 PM)Karai16 Wrote: [ -> ]no, they spawn after picking up the key to the hallway... but aren't there monsters walking around in the hallway around the dungeon?

When I picked up the hallway key I did hear at least one monster spawn. But I just hid in a corner of the room until the monster-is-near-music stopped and went through an all quiet hallway to the exit door. So if they spawned correctly they didn't keep patrolling like the note had me worried about. Rolleyes

but that is still weird, they are supposed to go on until the player exits the map... I never made a script telling them to stop...
Yeah there arnt any enemies patrolling where the hideing rooms are until you pick up the key. then only one spawn
Good story Smile and awesome voice acting. Though maybe you should make some more area spawn monsters. Basicly it was only on pickup that they appeared. Which makes you kinda prepared for the next one whenever you pick something up.

But for a first story it was really good Smile both the story and the voice acting was really good. Looking forward to your next project Big Grin
A yoda cookie ? for me ?! youre the best Big Grin
(05-15-2011, 10:06 PM)Karai16 Wrote: [ -> ]no, they spawn after picking up the key to the hallway... but aren't there monsters walking around in the hallway around the dungeon?
It's really weird since I haven't heard it before, and actually once (back with the first version) I got a comment that they were a bit boring (you could sidestep out of the way)

Funny thing is that both monsters spawn, but the first one is so unnoticeable because they only patrol the ends of the hallway where the gate meet. (Meaning you can leave the key's location through that locked door and never see the first monster.)
(05-15-2011, 10:06 PM)Karai16 Wrote: [ -> ]no, they spawn after picking up the key to the hallway... but aren't there monsters walking around in the hallway around the dungeon?
It's really weird since I haven't heard it before, and actually once (back with the first version) I got a comment that they were a bit boring (you could sidestep out of the way)

Funny thing is that both monsters spawn, but the first one is so unnoticeable because they only patrol the ends of the hallway where the gate meet. (Meaning you can leave the key's location through that locked door and never see the first monster.)
(05-14-2011, 11:59 PM)Karai16 Wrote: [ -> ]3rd Update:

very nice update, i like idea with 2 grunts simultaneously, but they really stupid and stuck in a nearby roomBig Grin
Pages: 1 2 3 4