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void OnStart()
{
PlayMusic("02_amb_safe.ogg", true, 0.7f, 1, 0, true);
AddEntityCollideCallback("Player", "breath", "breath", 1, true);
AddEntityCollideCallback("Player", "break", "break", 1, true);
}


void breath(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("look1", 4.0, 6.0f, "");
StartPlayerLookAt("look2", 4.0, 6.0f, "");
StartPlayerLookAt("look3", 4.0, 6.0f, "");
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath1.snt", "Player", 0, false);
}


void break(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("a", 4.0, 6.0f, "");
StartPlayerLookAt("b", 4.0, 6.0f, "");
StartScreenShake(1.0f, 5.98, 1.0f, 2.0f);
AddTimer("Timer", 3.1f, "fadeout");
PlaySoundAtEntity("", "general_rock_rumble.snt", "Player", 0, false);
}


void fadeout(string &in asTimer)
{
FadeOut(2)
AddTimer("Timer", 2f, "boom");
}

void boom(string &in asTimer)
{
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);
AddTimer("Timer", 1.0f, "change");
}


void change(string &in asTimer)
{
ChangeMap("CHURCH2.map", "PlayerStartArea_1", "", "");
}


He says: Unexpected Endentifier 19, 6
I need help Smile
Sorry i mean identifier
FadeOut(2)
Missing a ;
He says: Unexpected Endentifier 19, 6
I need help

19 means line numer 19. 6 means letter number six. Makes it easier to check where the error is Smile
Ah! Thank you so much! Big Grin
Same error.It doesnt work :C
He says the same: Unexpected identifier: 19, 6
And i cant find that error.. :c
Spoiler below!

void OnStart()
{
PlayMusic("02_amb_safe.ogg", true, 0.7f, 1, 0, true);
AddEntityCollideCallback("Player", "breath", "breath", 1, true);
AddEntityCollideCallback("Player", "break", "breaks", 1, true);
}


void breath(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("look1", 4.0, 6.0f, "");
StartPlayerLookAt("look2", 4.0, 6.0f, "");
StartPlayerLookAt("look3", 4.0, 6.0f, "");
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath1.snt", "Player", 0, false);
}


void breaks(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("a", 4.0, 6.0f, "");
StartPlayerLookAt("b", 4.0, 6.0f, "");
StartScreenShake(1.0f, 5.98, 1.0f, 2.0f);
AddTimer("Timer", 3.1f, "fadeout");
PlaySoundAtEntity("", "general_rock_rumble.snt", "Player", 0, false);
}


void fadeout(string &in asTimer)
{
FadeOut(2);
AddTimer("Timer", 2f, "boom");
}

void boom(string &in asTimer)
{
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);
AddTimer("Timer", 1.0f, "change");
}


void change(string &in asTimer)
{
ChangeMap("CHURCH2.map", "PlayerStartArea_1", "", "");
}


Try that, probably the same error but my Notepad++ didn't like the name "break".
I changed the name to "rumble"


void OnStart()
{
PlayMusic("02_amb_safe.ogg", true, 0.7f, 1, 0, true);
AddEntityCollideCallback("Player", "breath", "breath", 1, true);
AddEntityCollideCallback("Player", "rumble", "rumble", 1, true);
}


void breath(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("look1", 4.0, 6.0f, "");
StartPlayerLookAt("look2", 4.0, 6.0f, "");
StartPlayerLookAt("look3", 4.0, 6.0f, "");
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath1.snt", "Player", 0, false);
}


void rumble(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("a", 4.0, 6.0f, "");
StartPlayerLookAt("b", 4.0, 6.0f, "");
StartScreenShake(1.0f, 5.98, 1.0f, 2.0f);
AddTimer("Timer", 3.1f, "fadeout");
PlaySoundAtEntity("", "general_rock_rumble.snt", "Player", 0, false);
}


void fadeout(string &in asTimer)
{
FadeOut(2);
AddTimer("Timer", 2.0f, "boom");
}

void boom(string &in asTimer)
{
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);
AddTimer("Timer", 1.0f, "change");
}


void change(string &in asTimer)
{
ChangeMap("CHURCH2.map", "PlayerStartArea_1", "", "");
}


Now he says : NoMatchingSignaturesTo(......) 4, 7 and 5, 7
What the hell is going on? Sad
Something is wrong with the callbacks...
(05-17-2011, 04:13 PM)Janni1234 Wrote: [ -> ]I changed the name to "rumble"


void OnStart()
{
PlayMusic("02_amb_safe.ogg", true, 0.7f, 1, 0, true);
AddEntityCollideCallback("Player", "breath", "breath", 1, true);
AddEntityCollideCallback("Player", "rumble", "rumble", 1, true);
}


void breath(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("look1", 4.0, 6.0f, "");
StartPlayerLookAt("look2", 4.0, 6.0f, "");
StartPlayerLookAt("look3", 4.0, 6.0f, "");
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath1.snt", "Player", 0, false);
}


void rumble(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("a", 4.0, 6.0f, "");
StartPlayerLookAt("b", 4.0, 6.0f, "");
StartScreenShake(1.0f, 5.98, 1.0f, 2.0f);
AddTimer("Timer", 3.1f, "fadeout");
PlaySoundAtEntity("", "general_rock_rumble.snt", "Player", 0, false);
}


void fadeout(string &in asTimer)
{
FadeOut(2);
AddTimer("Timer", 2.0f, "boom");
}

void boom(string &in asTimer)
{
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);
AddTimer("Timer", 1.0f, "change");
}


void change(string &in asTimer)
{
ChangeMap("CHURCH2.map", "PlayerStartArea_1", "", "");
}


Now he says : NoMatchingSignaturesTo(......) 4, 7 and 5, 7
What the hell is going on? Sad
Something is wrong with the callbacks...

Found it!

Spoiler below!

void OnStart()
{
PlayMusic("02_amb_safe.ogg", true, 0.7f, 1, 0, true);
AddEntityCollideCallback("Player", "breath", "breath", true, 1);
AddEntityCollideCallback("Player", "rumble", "rumble", true, 1);
}


void breath(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("look1", 4.0, 6.0f, "");
StartPlayerLookAt("look2", 4.0, 6.0f, "");
StartPlayerLookAt("look3", 4.0, 6.0f, "");
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath1.snt", "Player", 0, false);
}


void rumble(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("a", 4.0, 6.0f, "");
StartPlayerLookAt("b", 4.0, 6.0f, "");
StartScreenShake(1.0f, 5.98, 1.0f, 2.0f);
AddTimer("Timer", 3.1f, "fadeout");
PlaySoundAtEntity("", "general_rock_rumble.snt", "Player", 0, false);
}


void fadeout(string &in asTimer)
{
FadeOut(2);
AddTimer("Timer", 2.0f, "boom");
}

void boom(string &in asTimer)
{
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);
AddTimer("Timer", 1.0f, "change");
}


void change(string &in asTimer)
{
ChangeMap("CHURCH2.map", "PlayerStartArea_1", "", "");
}


The entitycollide order is parent, child, callback, deleteoncollide and then alstate. You had alstate (the 1) and deleteoncollide(true) in switched places. It should work now Smile
Okay it works now.Thanks Smile