05-19-2011, 12:37 PM
It keeps popping out. its pissing me off ):
////////////////////////////
// Run when starting map
void OnStart()
{
AddUseItemCallBack("", "spawnwaterkey_1", "spawnwaterdoor_1", "KeyOnWaterDoor", true);
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1 true , 1);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("spawnwaterdoor_1", false, true);
PlaySoundAtEntity("", "unlock_door", "spawnwaterdoor_1", 0, false);
RemoveItem("spawnwaterkey_1");
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("wtfmeow", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
check whats wrong please
////////////////////////////
// Run when starting map
void OnStart()
{
AddUseItemCallBack("", "spawnwaterkey_1", "spawnwaterdoor_1", "KeyOnWaterDoor", true);
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1 true , 1);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("spawnwaterdoor_1", false, true);
PlaySoundAtEntity("", "unlock_door", "spawnwaterdoor_1", 0, false);
RemoveItem("spawnwaterkey_1");
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("wtfmeow", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
check whats wrong please