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Found in 27_torture_chancel_redux. Line 425.
Code:
    //Do nothing??
---
Addition.
27_torture_chancel_redux.
Code:
            //TODO: Remove looping energy sound here!
            //Did in timer instead
Line 615 and 616.
---
Another Addition.
27_torture_chancel_redux.
Code:
//BRUTE AT Start
void CollideAreaBruteInside(string &in asParent, string &in asChild, int alState)
{
    //changed my mind i think *<-this one*
    //SetSwingDoorClosed("sewer_arched_2", true, true);
    //Play some wrecking the place sounds? *<- and also this one.*
}
Line 771-777.

NOTE: Quotes that are in the two asterisks (EX: *TEXT*) is a quote which is NOT on the .hps file. I added them in.
(01-10-2013, 03:25 PM)Zaffre Wrote: [ -> ]what he said.

Those aren't jokes, they're notes.
Merged with this thread, which I think is the funniest I had found back then:

http://www.frictionalgames.com/forum/thread-8149.html
Oh the laughs this created, not a code monkey or in any position to spend time searching for funny notes in the script/codes. But this is making my sides move on their own!
(11-01-2012, 01:27 AM)Statyk Wrote: [ -> ]Good eyes guys, I found one in 15_prison_north, line 812.

"//No dark sneaky steps as this area is now lit and comfy (except the 3 grunts of course, but they enjoy a nice cup of tea too. honest.)"

Ah! I've encountered this. All the torches were lit (they were un-lightable before) and 3 grunts were in this area... All were 'poofers'. Tongue
In 29_orb_chamber.hps file. Line 283 and 284.
Code:
    //Change music that is played as mood shall change, when Daniel tries to stop Alexander.
    //TODO: New music track Or not good to change??
----
In 28_inner_sanctum.hps file. Line 183.
Code:
    // TODO: Maybe add some other sound? explosion_rock_large is like starting to get
----
That's all i have for today.

OFF-TOPIC:
Sometimes, i will put sentences in my scripts. Such as;
Code:
    //Oh sure, just copypasta this to your script.
Was this posted before?
Anyway, i miss this thread a little bit.

So i was fooling around with the Justine .lang file in my Full Conversion, discovering this:

Code:
<CATEGORY Name="Temp">
<Entry Name="TestCustomLang">I have loaded a custom lang file for you my great master Jens.</Entry>
</CATEGORY>
(03-29-2013, 01:47 PM)BeeKayK Wrote: [ -> ]Was this posted before?
Anyway, i miss this thread a little bit.

So i was fooling around with the Justine .lang file in my Full Conversion, discovering this:

Code:
<CATEGORY Name="Temp">
<Entry Name="TestCustomLang">I have loaded a custom lang file for you my great master Jens.</Entry>
</CATEGORY>
its on the very first post, how could you not notice this has been posted before?
in 26_torture_nave_redux.hps
Code:
    //Players gets some pain
    PlaySoundAtEntity("pain", "player_falldamage_max", "Player", 0, false);
    PlaySoundAtEntity("bump2", "player_bodyfall", "Player", 0, false);
Line 572-574.
----
in 26_torture_nave_redux.hps
Code:
    // Random Chatter
    // - Agrippa has nothing else to say
Line 800 and 801.
----
same one.
Code:
    //Wait some more
Line 861



Off-topic:
Why i felt like i'm the only contributor here? D:
(03-29-2013, 01:58 PM)martinnord Wrote: [ -> ]
(03-29-2013, 01:47 PM)BeeKayK Wrote: [ -> ]Was this posted before?
Anyway, i miss this thread a little bit.

So i was fooling around with the Justine .lang file in my Full Conversion, discovering this:

Code:
<CATEGORY Name="Temp">
<Entry Name="TestCustomLang">I have loaded a custom lang file for you my great master Jens.</Entry>
</CATEGORY>
its on the very first post, how could you not notice this has been posted before?

I don't know D: I must've accidently skimmed through the pages not thinking of the first post
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