Frictional Games Forum (read-only)

Full Version: Ropes
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I'd like to know the answer to the following questions if you canSadDon't redirect me to the first level of Justine please)

-What are ropes?
-How to deactivate/activate ropes?
-How to move ropes trough the script?
-What happens when the ropes are moving?(To the rope itself)
-How to detach/attach an object to a rope?

Thanks for the help.
So, no one does know how these work?
That doesn't quite answer any of my questions ^^.

Just tells how to make ropes.
Ropes are...ropes, lol. They hang from something.

You can't activate or deactivate them with any function as far as I know.

You would move a rope by making a connection with a function like InteractConnectPropWithRope. So when you turn a wheel for example, it'll move the rope.

The rope just drags whatever is on its end when it moves.

You attach an object to the end of a rope by putting the Rope area in first, and then changing the start connection or end connection with whatever you want to connect to it. Remember to also put a PosNode, that's the end of the rope.


So a rope consists of both a Rope and a PosNode area. You then specify the PosNode area with the Rope area variables (stuff on the right), as well as things that are attached to it. Just look in the editor and you can see it all there.