05-27-2011, 03:52 PM
If you're looking for a story - you've come to the wrong map.
CURRENTLY WORKING ON:
Nothing, this map is cancelled forever - I want to move away from the mansion theme and either try a cave type scenario(screenshots on my page), or a prison as a starting point.
ALBUM LINK:
http://steamcommunity.com/id/tvcobafk/screenshots/ - Higher res screenshots and update feed - updated daily.
DOWNLOAD LINK:
http://www.megaupload.com/?d=PRYHENFS
VERSION: Final demo, 6 maps, with changes to each map upon completion of objectives.
Patched oil in visitors area
Patched being able to access visitors area at improper times
Added autosaves to each map
Fixed monsters disappearing randomly
Fixed proection for a scare at start of map
Added a explodable wall to visiting area
Added mementos and checkpoints to all areas.
Fixed an area where you could get stuck in the Workshop
Tweaked Fog
Added credits
Fixed some texture bugs
Added a message to tell the player how to use the bed/tasks
Added a message when new tasks appear on the table outside
Fixed some pathing issues in the Servant's Quarters/Workshop
Possibly fixed door bug in Servant's Quarters
Added lights to certain objects to make them easier to find
improved pathing again
added animations to some events
added more complexity to some scares
improved the architecture in certain areas
VIDEOS:
http://www.youtube.com/watch?v=ShEWcDxRATQ
Workshop without scares
SPOILERS:
LEVEL 1:
LEVEL 2:
LEVEL 3: STUDY:
LEVEL 4: CELLAR:
LEVEL 6: WORKSHOP:
LEVEL 7: BACK TO THE VISITING AREA:
CURRENTLY WORKING ON:
Nothing, this map is cancelled forever - I want to move away from the mansion theme and either try a cave type scenario(screenshots on my page), or a prison as a starting point.
ALBUM LINK:
http://steamcommunity.com/id/tvcobafk/screenshots/ - Higher res screenshots and update feed - updated daily.
DOWNLOAD LINK:
http://www.megaupload.com/?d=PRYHENFS
VERSION: Final demo, 6 maps, with changes to each map upon completion of objectives.
Patched oil in visitors area
Patched being able to access visitors area at improper times
Added autosaves to each map
Fixed monsters disappearing randomly
Fixed proection for a scare at start of map
Added a explodable wall to visiting area
Added mementos and checkpoints to all areas.
Fixed an area where you could get stuck in the Workshop
Tweaked Fog
Added credits
Fixed some texture bugs
Added a message to tell the player how to use the bed/tasks
Added a message when new tasks appear on the table outside
Fixed some pathing issues in the Servant's Quarters/Workshop
Possibly fixed door bug in Servant's Quarters
Added lights to certain objects to make them easier to find
improved pathing again
added animations to some events
added more complexity to some scares
improved the architecture in certain areas
VIDEOS:
http://www.youtube.com/watch?v=ShEWcDxRATQ
Workshop without scares
SPOILERS:
LEVEL 1:
Spoiler below!
Edward's Key from the Study can be used on his door when you hear him walk out after the first day and only in this time frame
Spoiler below!
Upon the ending of the second sleep cycle a Monster will appear, you need to hide, you cannot escape until he opens the door
LEVEL 2:
Spoiler below!
Upon the sighting of the Monster in the first level, the Entry Hall becomes unsafe
LEVEL 3: STUDY:
Spoiler below!
There is a key in the room with the piled boxes that is necessary to complete the days task
LEVEL 4: CELLAR:
Spoiler below!
There is a simple pipe 'puzzle' here, attatch the 2 pipes to the pipe with steam emitting from it one by one, and the days tasks will be complete
LEVEL 6: WORKSHOP:
Spoiler below!
The 2 Resin's need to be combined using the chemistry pot, the Hardener has no use until later on in the story. After you have collected these things you have to escape.
Spoiler below!
This area is extremely dangerous, be careful.
LEVEL 7: BACK TO THE VISITING AREA:
Spoiler below!
Use the Adhesive on the broken wall near the 'Gallery' sign, then pour the Hardener into the container and stand back.