05-29-2011, 01:04 PM
05-29-2011, 01:47 PM
Do you mean insanity effects or critters or real particle effects?
05-29-2011, 01:59 PM
Simple process:
1. Import picture of particle
2. Set values for movement etc.
Shall I give more detail?
1. Import picture of particle
2. Set values for movement etc.
Shall I give more detail?
05-29-2011, 04:38 PM
(05-29-2011, 01:47 PM)Tanshaydar Wrote: [ -> ]Do you mean insanity effects or critters or real particle effects?
i want the player at a point in the game to puke... ya... but i want to show up at the player's location... like the ps_flies_around_head.ps but instead of flies... i want puke
05-29-2011, 04:51 PM
(05-29-2011, 04:38 PM)Danarogon Wrote: [ -> ]i want the player at a point in the game to puke... ya... but i want to show up at the player's location... like the ps_flies_around_head.ps but instead of flies... i want puke
I planned to do the exact same thing, but I thought I'd go easy on it by fading camera out -> puke sound -> fade in and puke on ground, all controlled with LookAt.
05-29-2011, 05:02 PM
What's the result of CreateParticleSystemAtEntity at "Player"?
05-29-2011, 05:12 PM
It'll probably spawn at the player but won't follow him. There's another PS function for following the player I think; void StartPlayerSpawnPS(string& asSPSFile). Haven't tried it before though.
05-29-2011, 05:34 PM
(05-29-2011, 05:12 PM)MrBigzy Wrote: [ -> ]It'll probably spawn at the player but won't follow him. There's another PS function for following the player I think; void StartPlayerSpawnPS(string& asSPSFile). Haven't tried it before though.
i'll check that has soon has i can!