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Full Version: When The Pain Is Side Issue (Amnesia custom story) *RELEASED
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Hello againSmile

I have made another custom story named: "When The Pain Is Side Issue".

I didn't upload it yet, because there is some bugs and I need to add some more stuff to some rooms...

4 (*5 for now on*) quite long maps with: scripts, shadows, darkness, enemies, scares (few)... and much better story line than my previous custom story(Day of Redemption)Smile

It takes few days to finish it... *(Finished)

Links:

http://www.megaupload.com/?d=Z08M2T9I

http://www.moddb.com/downloads/when-the-...side-issue

Tell me what you liked it Smile Thanks
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Edit: One bug is still remaining. *(Fixed)*
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Edit(2.): 8 hours passed when I was doing this last map and it's scripts. Now there's not that bug anymore
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Edit(3.): Now there are 5 maps. First is the protagonists (John Goldenberg) dream (quite short). William Aspen (Evil Baron of the "Castle Aspen") wake up the protagonist/head character.
I will release this custom story soon Smile
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Edit(4.): I will upload this custom story today. I have made some big changes, like for example the last map is much bigger for now on and I added billboards, particles, voices etc...
Looking forward this project Smile

Hope you release this soon! Smile
Hell yea! I was so excited when I saw this thread, loved your first custom story, this one will be fantastic without a doubt Big Grin

Very happy to see your focusing on a better storyline which was the only downfall of your first story. Tongue

Good luck Big Grin
Your second custom story have much better and interesting. Example that start when player was speaking that man behind that door and there was conversations and one little quest to complete.

End was nice and quick but there are little flaws, little bug textures misplaced some places then this "Unlock doors with keys with same story over and over" etc.

I'ts not bad story at all i found something cool and original on this story.
It was nice, little longer and scary some places.

Anyways positives things:

- That quest on beginning
- Conversations
- Darkness and atmosphere

Negative things:

- Too many zombies
- Same unlock door with keys stuff

Anyways this is my opinion and this was great story! Make more and longer and something puzzles then it will be awesome and decent story Smile

Nice job on this one! I'm happy Smile
Without a doubt one of the most disturbing custom stories I've played...

Positives

1. The story diffidently gave a different feel then others that I have played
2. You used conversations instead of notes to immerse the player (Far more interactive)
3. Appropriate atmosphere
4. Unpredictable jump scares
5. Good ending

Negatives

1. Not many puzzles (None if I remember correctly)
2. Alot of keys
3. Some texture problems
4. Too many monster chases

Although its not some amazing AAA story it was original, different, and interesting
I liked it Cool and I laughed at the music at the end.
5/5.

Loved it! Big Grin

The intro and the use of conversations was a great idea and a nice change over reading notes written by people who have now been murdered horribly. The atmosphere was spot on and the jump scares and events were scripted very well. It felt like there were a few too many monster chases but I can forgive that Tongue

The story was interesting and disturbing, a big improvement over "Day of Redemption".
The end music was a nice surprise, I'm a huge Behemoth fan Tongue

When the credits rolled up and it said the story would continue, a massive grin grew upon my face.

Cannot wait for more! Big Grin
Going to try it soon... Smile
(06-11-2011, 01:13 AM)HumiliatioN Wrote: [ -> ]Your second custom story have much better and interesting. Example that start when player was speaking that man behind that door and there was conversations and one little quest to complete.

End was nice and quick but there are little flaws, little bug textures misplaced some places then this "Unlock doors with keys with same story over and over" etc.

I'ts not bad story at all i found something cool and original on this story.
It was nice, little longer and scary some places.

Anyways positives things:

- That quest on beginning
- Conversations
- Darkness and atmosphere

Negative things:

- Too many zombies
- Same unlock door with keys stuff

Anyways this is my opinion and this was great story! Make more and longer and something puzzles then it will be awesome and decent story

Nice job on this one! I'm happy


Thanks for your feedback. I'm glad you liked itSmile
(06-11-2011, 03:14 AM)thesnake Wrote: [ -> ]Without a doubt one of the most disturbing custom stories I've played...

Positives

1. The story diffidently gave a different feel then others that I have played
2. You used conversations instead of notes to immerse the player (Far more interactive)
3. Appropriate atmosphere
4. Unpredictable jump scares
5. Good ending

Negatives

1. Not many puzzles (None if I remember correctly)
2. Alot of keys
3. Some texture problems
4. Too many monster chases

Although its not some amazing AAA story it was original, different, and interesting
I liked it and I laughed at the music at the end.
5/5.


Thanks for feedbackSmile
(06-11-2011, 04:31 AM)Tenno Wrote: [ -> ]Loved it! Big Grin

The intro and the use of conversations was a great idea and a nice change over reading notes written by people who have now been murdered horribly. The atmosphere was spot on and the jump scares and events were scripted very well. I felt like there were a few too many monster chases but I can forgive that Tongue

The story was interesting and disturbing, a big improvement over "Day of Redemption".
The end music was a nice surprise, I'm a huge Behemoth fan

When the credits rolled up and it said the story would continue, a massive grin grew upon my face.

Cannot wait for more!


I'm glad you liked itSmile

I planned to use some "Cannibal Corpse" or "Sotajumala" at the end, but Behemoth's Inner Sanctum fitted better with AmnesiaTongue
Thanks for playingSmile

I have a couple of ideas about part 2, for example more puzzles and that you can choose how the story will continue in some points, etc...

But more information in futureCool
very nice story, i impressed much with torture rooms
two grunts from other sides, no way to survive.
and no lantern, thats was scary one!Tongue
(06-11-2011, 08:03 PM)Dark Knight Wrote: [ -> ]very nice story, i impressed much with torture rooms
two grunts from other sides, no way to survive.
and no lantern, thats was scary one!Tongue

Thanks for your feedbackSmile
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