06-04-2011, 08:42 PM
06-04-2011, 08:57 PM
void OnStart()
{
SetEntityPlayerInteractCallback("Name of the entity (in your case name of the door)", "Function Name", Whether callback gets removed after it has been called could be true or false);
}
void FunctionName(string &in entity)
{
//Put here the things to happen when interacting with the door
}
Kind Regards,
The guy you kicked out of your story build team.
Ferry Adams
{
SetEntityPlayerInteractCallback("Name of the entity (in your case name of the door)", "Function Name", Whether callback gets removed after it has been called could be true or false);
}
void FunctionName(string &in entity)
{
//Put here the things to happen when interacting with the door
}
Kind Regards,
The guy you kicked out of your story build team.
Ferry Adams