06-10-2011, 11:26 AM
If someone can shine some light.. I would really appreciate it.
void AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem);
void AddPropImpulse(string& asName, float afX, float afY, float afZ, string& asCoordSystem);
void AddBodyForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem);
void AddBodyImpulse(string& asName, float afX, float afY, float afZ, string& asCoordSystem);
What is the difference between these?
I'd also like to know if it's possible to move static objects? (contradiction I know). Kinda like how you can animate a secret wall, is it possible to move areas / primitive planes etc?
A good example is the Justine DLC.. at the end with the walls that move? I'd like to know how to do that but with planes / areas.
Thanks
void AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem);
void AddPropImpulse(string& asName, float afX, float afY, float afZ, string& asCoordSystem);
void AddBodyForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem);
void AddBodyImpulse(string& asName, float afX, float afY, float afZ, string& asCoordSystem);
What is the difference between these?
I'd also like to know if it's possible to move static objects? (contradiction I know). Kinda like how you can animate a secret wall, is it possible to move areas / primitive planes etc?
A good example is the Justine DLC.. at the end with the walls that move? I'd like to know how to do that but with planes / areas.
Thanks