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Hello peoples,


'As the shadow surrounds another man, you must save him. And an old friend must pay!'

I was thinking about my Servants story DEMO from before and I remade the whole story, But here is a little level from (what I hope to be) a gigantic story I hope you enjoy
Please tell me what you think (for improvements )

-X4anco

Note:
More stuff will be added later e.g. furniture etc . . .

Pictures:

Servants Story 1

Servants Story 2

Servants Story 3

Servants Story 4
I want pictures, please Sad
(06-10-2011, 11:57 PM)Finska Wrote: [ -> ]I want pictures, please Sad

Ok Big Grin
Okay beginning was cool, but then its lame you have one of the rooms floating furnitures.. Its really short couple minutes and done! Make longer and fix the bugs then we can see interesting upcoming story for you Smile

Good luck! Shy
(06-11-2011, 12:46 AM)HumiliatioN Wrote: [ -> ]Okay beginning was cool, but then its lame you have one of the rooms floating furnitures.. Its really short couple minutes and done! Make longer and fix the bugs then we can see interesting upcoming story for you Smile

Good luck! Shy

This has taken me about 2 days to do. I don't know how to make levels long HuhHuh

Adding puzzle elements and monsters make levels longer, but don't do it just for the sake of making the levels longer. Things have to have a good flow, or the player will get frustrated. For example, if the player hides in a closet for 5 minutes while a monster wanders outside, yeah, it makes the level longer, but the player isn't scared, nor is he/she having fun. Try to find a happy medium.

Edit: You can also make the rooms that the player wants to explore, occasionally scattering tinderboxes and oil so the player is rewarded for exploration, therefore encouraging it. This can also open doorways to adding scares.
(06-11-2011, 01:12 AM)Anxt Wrote: [ -> ]Adding puzzle elements and monsters make levels longer, but don't do it just for the sake of making the levels longer. Things have to have a good flow, or the player will get frustrated. For example, if the player hides in a closet for 5 minutes while a monster wanders outside, yeah, it makes the level longer, but the player isn't scared, nor is he/she having fun. Try to find a happy medium.

Edit: You can also make the rooms that the player wants to explore, occasionally scattering tinderboxes and oil so the player is rewarded for exploration, therefore encouraging it. This can also open doorways to adding scares.

Agree.
(06-11-2011, 01:15 AM)HumiliatioN Wrote: [ -> ]
(06-11-2011, 01:12 AM)Anxt Wrote: [ -> ]Adding puzzle elements and monsters make levels longer, but don't do it just for the sake of making the levels longer. Things have to have a good flow, or the player will get frustrated. For example, if the player hides in a closet for 5 minutes while a monster wanders outside, yeah, it makes the level longer, but the player isn't scared, nor is he/she having fun. Try to find a happy medium.

Edit: You can also make the rooms that the player wants to explore, occasionally scattering tinderboxes and oil so the player is rewarded for exploration, therefore encouraging it. This can also open doorways to adding scares.

Agree.


Ano that I need to add puzzles But I don't know how to. What could I do?
Levers, keys, machinery, finding items, mixing chemicals, drilling holes, making explosives, or really anything else you can think of. The game has what it used in the main story, but that doesn't mean you are limited to it. If you can think it, you can do it.
How do you drill holes and make explosives etc . . .
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