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replace the "true" in this line with "false";

"SetEntityPlayerInteractCallback("mansion_1", "Message", true);"


(06-24-2011, 03:50 PM)rojkish Wrote: [ -> ]replace the "true" in this line with "false";

"SetEntityPlayerInteractCallback("mansion_1", "Message", true);"

Don't because it means the message will show every time you interact with the door and if you want a quest to be added it will add the same quest every time.
If you want the message displayed everytime you interact with the door just do two functions instead then, adding loads of quests ain't a good idea
Well I got it working ^^ thanks for the help.
Omg sorry I was stupid my mistake lol.
(06-24-2011, 05:58 PM)WatzUpzPeepz Wrote: [ -> ]Omg sorry I was stupid my mistake lol.

Oh nono, I probably wrote that weird, what I mean was more like; "oh right, it will add moar quests if you do dat, so... Instead of making that one false do two functions, because adding many quests aren't a good idea."

So you were right!
o.O anyways...it works using

Code:
"SetEntityPlayerInteractCallback("mansion_1", "Message", false);"


thanks both of yah Tongue
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