I can't get the finger on how to fix names for doors etc. Like when a door is locked, what's the code for that? and if you succesfully force opens a door, what's the code for that?. Like that kind of stuff :O. Any ideas?
I don't really understand what you're asking...Names or doors?
I believe he's asking about script functions.
Locked doors are set in the Level Editor, somewhere in the entity properties I think.
As for your other question, no idea on how to answer that.
you know some of the doors say "it wont budge" how to fix that?
(06-22-2011, 02:24 PM)xtron Wrote: [ -> ]you know some of the doors say "it wont budge" how to fix that?
That can't be fixed as it is a Script?
(06-22-2011, 02:24 PM)xtron Wrote: [ -> ]you know some of the doors say "it wont budge" how to fix that?
where to write the entry? *cute eyes*
(06-22-2011, 09:45 PM)xtron Wrote: [ -> ]where to write the entry? *cute eyes*
You can name the catergory whatever you want unlike with journals and things.
(06-22-2011, 09:45 PM)xtron Wrote: [ -> ]where to write the entry? *cute eyes*
You put the entry and the language category in the extra_english.lang file.
Example:
Oh ok thanks
Is it possible to make a repeat, if you interact with the door again the same text appears?.