06-26-2011, 11:12 AM
I have space error in my script
While map is loading game show me problem
"Unexpected end of file"
Line (133,2) (I pointed on down)
HELP !!!
While map is loading game show me problem
"Unexpected end of file"
Line (133,2) (I pointed on down)
HELP !!!
Code:
void OnStart()
{
PlayMusic("18_amb.ogg", true, 0.7, 0.1, 10, false);
AddEntityCollideCallback("Player", "ScriptArea_1", "Scare", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "Scare2", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_3", "Scare3", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_4", "DoorClose", true, 1);
AddUseItemCallback("", "key_tomb_1", "cellar_wood01_6", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("cellar_wood01_6", false, true);
RemoveItem("key_tomb_1");
PlaySoundAtEntity("", "unlock_door.snt", "Player", 0.0f, true);
AddTimer("", 0.1f, "ScareRoom");
}
void ScareRoom(string &in asTimer)
{
TeleportPlayer("PlayerStartArea_2");
AddTimer("". 1.5f, "ScareRoom2");
}
void ScareRoom2(string &in asTimer)
{
PlayMusic("29_amb_end_intense.ogg", true, 0.7, 0.1, 10, false);
AddTimer("", 2.0f, "SoundSlime");
AddTimer("", 6.0f, "SoundSlime2");
AddTimer("", 10.0f, "SoundSlime3");
AddTimer("", 14.0f, "SoundSlime4");
}
void SoundSlime(string &in asTimer)
{
PlaySoundAtEntity("", "insanity_monster_roar", "Player", 4.0f, true);
SetEntityActive("slime_anim_wall_1", true);
SetEntityActive("slime_anim_wall_2", true);
SetEntityActive("slime_egg_1", true);
SetEntityActive("slime_pile_1", true);
GiveSanityDamage(8, true);
}
void SoundSlime2(string &in asTimer)
{
PlaySoundAtEntity("", "insanity_monster_roar", "Player", 4.0f, true);
SetEntityActive("slime_anim_ceiling_1", true);
SetEntityActive("slime_pile_2", true);
GiveSanityDamage(8, true);
}
void SoundSlime3(string &in asTimer)
{
PlaySoundAtEntity("", "insanity_monster_roar", "Player", 4.0f, true);
SetEntityActive("slime_pile_large_1", true);
SetEntityActive("slime_egg_2", true);
GiveSanityDamage(8, true);
}
void SoundSlime4(string &in asTimer)
{
PlaySoundAtEntity("", "insanity_monster_roar", "Player", 4.0f, true);
SetEntityActive("slime_anim_wall_3", true);
SetEntityActive("slime_pile_3", true);
SetEntityActive("slime_6way_1", true);
GiveSanityDamage(8, true);
AddTimer("", 4.0f, "Free");
}
void Free(string &in asTimer)
{
TeleportPlayer("PlayerStartArea_3);
PlayMusic("18_amb.ogg", true, 0.7, 0.1, 10, false);
SetSwingDoorLocked("cellar_wood01_4", false, true);
}
void Scare(string &in asParent, string &in asChild, int alState)
{
PlayMusic("insanity_monster_roar01.ogg", false, 0.7, 0.1, 10, false);
GiveSanityDamage(20, true);
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
AddTimer("", 5.0f, "Next");
}
void DoorClose(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("cellar_wood01_2", true, true);
SetSwingDoorDisableAutoClose("cellar_wood01_2", true);
AddPropImpulse("cellar_wood01_2", 0.0f, 0.0f, -1.00f, "");
}
void Scare2(string &in asParent, string &in asChild, int alState)
{
GiveSanityDamage(10, true);
AddTimer("", 0.1f, "Strach");
AddTimer("", 4.2f, "Strach");
}
void Scare3(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("scare2", true);
}
void Strach(string &in asTimer)
{
PlaySoundAtEntity("", "05_event_door_bang.snt", "Player", 4.0f, true);
}
void Next(string &in asTimer)
{
ChangePlayerStateToNormal();
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
FadeImageTrailTo(0,1);
PlayMusic("18_amb.ogg", true, 0.7, 0.1, 10, false);
}
void OnEnter()
{
PlayMusic("18_amb.ogg", true, 0.7, 0.1, 10, false);
} // THIS IS LINE 133