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I've just imported an animated model into the Model Viewer and I get this errors in the log after the model view crashes:

Code:
Cache out of date! Reloading collada file 'C:/Users/Nemesis/Desktop/Mod Work/HumanNormal.dae'
WARNING: No 'extra scene' element found!
Bone 'Armature_joint26' does not exist
Bone 'Armature_joint27' does not exist
Bone 'Armature_joint28' does not exist
Bone 'Armature_joint29' does not exist
Bone 'Armature_joint30' does not exist
Bone 'Armature_joint41' does not exist
Bone 'Armature_joint42' does not exist
Bone 'Armature_joint43' does not exist
Bone 'Armature_joint44' does not exist
Bone 'Armature_joint45' does not exist
Bone 'Armature_joint46' does not exist
Bone 'Armature_joint47' does not exist
Bone 'Armature_joint48' does not exist
Bone 'Armature_joint49' does not exist
Bone 'Armature_joint50' does not exist
Bone 'Armature_joint31' does not exist
Bone 'Armature_joint32' does not exist
Bone 'Armature_joint33' does not exist
Bone 'Armature_joint34' does not exist
Bone 'Armature_joint35' does not exist
Bone 'Armature_joint36' does not exist
Bone 'Armature_joint37' does not exist
Bone 'Armature_joint38' does not exist
Bone 'Armature_joint39' does not exist
Bone 'Armature_joint40' does not exist

If you know what this may be related with, I'd be gratefull for your help.

Thanks.
via Thomas, try adding

Code:
<extra>
        <technique profile="MAYA">
          <start_time>0</start_time>
          <end_time>1.125000</end_time>
        </technique>
      </extra>
to your .dae and see if that does anything.
Is that start and end time supposed to be the animation timing?

It didn't work. Where exactly must I had these lines?
ok, Now I just get these:

Bone 'Armature_joint26' does not exist
Bone 'Armature_joint27' does not exist
Bone 'Armature_joint28' does not exist
Bone 'Armature_joint29' does not exist
Bone 'Armature_joint30' does not exist
Bone 'Armature_joint41' does not exist
Bone 'Armature_joint42' does not exist
Bone 'Armature_joint43' does not exist
Bone 'Armature_joint44' does not exist
Bone 'Armature_joint45' does not exist
Bone 'Armature_joint46' does not exist
Bone 'Armature_joint47' does not exist
Bone 'Armature_joint48' does not exist
Bone 'Armature_joint49' does not exist
Bone 'Armature_joint50' does not exist
Bone 'Armature_joint31' does not exist
Bone 'Armature_joint32' does not exist
Bone 'Armature_joint33' does not exist
Bone 'Armature_joint34' does not exist
Bone 'Armature_joint35' does not exist
Bone 'Armature_joint36' does not exist
Bone 'Armature_joint37' does not exist
Bone 'Armature_joint38' does not exist
Bone 'Armature_joint39' does not exist
Bone 'Armature_joint40' does not exist
I find this usually happens under certain circumstances. If you have multiple objects in your dae, they all have to be skinned, or all of them not. Usually that shows up when something like that occurs. So:

-Make sure all of the objects in your scene are skinned, either all to the same skeleton or separate one.

-Make sure the name of the objects in the scene match the name of the textures you have for them. So if the object is "branch", and the dae is named "tree.dae", the texture would be tree_branch.dae. I doubt that would cause the joint errors but you never know.
The errors don't come from there. This problem is placing my mod under stand by. Really, If somebody can help I appreciate a LOT because I'll be then able to keep up my mod's development.
The errors don't come from Maya/3DS, but not doing what I mentioned usually gives me those errors in the modelview log. Can you upload your dae file?