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Full Version: dae to. ent
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A friend made me a model and he exported it to .dae. How do I make it to .ent 'cuz when I'm in the model viewer it sais "modelfile: .ent". ?
ent. is used in the model editor. Use "import mesh" and open the .dae file, then do whatever you need to do in the model editor and save it as a .ent file.
okay thanks Tongue
I dont want create offtopic.

How/where create and edit dae file ? I know how create dds and mat file but dont know how to create dae file ?
I just found out it was a DEA file and not DAE ;D.
dae. files are edited/created in modelling programs like 3DS Max, Maya, and Blender. They need to have the OpenCollada plugin.
can also be Cinema 4D ??? Is very simple to edited. Blender is too hards for me ;/ and what is MSH file ?
I'm not sure, it might have an internal importer, otherwise you'll have to hit up a search engine. D:
Tell me what is msh file ? and where editied.

How add material (texture) in blender ? :/
(07-02-2011, 07:25 AM)Paulpolska Wrote: [ -> ]Tell me what is msh file ? and where editied.
I think (I don't really know for sure) that it is a file created by the Model Editor after importing a collada model, that stores all the data about the model looks etc. (the msh stand for Mesh)
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