07-03-2011, 03:32 PM
1. I create texture (brick wall) and convert to .dds file
2. I create wall on Blender with brick wall texture (YES I DID IT) and export file to .dae
3. I create .mat on MaterialEditor and save.
4. .MSH file was create while I open HPL editor and use "BrickWall"
Ok but HPL Editor not see my wall. Why ?
I Add that when I saved map then have little size. So theory, the wall is in game but "Thumball - object info" is dead.
While i Play wall is invisible but it is physically
What I have to do ?
2. I create wall on Blender with brick wall texture (YES I DID IT) and export file to .dae
3. I create .mat on MaterialEditor and save.
4. .MSH file was create while I open HPL editor and use "BrickWall"
Ok but HPL Editor not see my wall. Why ?
I Add that when I saved map then have little size. So theory, the wall is in game but "Thumball - object info" is dead.
While i Play wall is invisible but it is physically
What I have to do ?