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How do you make a particle System trigger in a function? I have no idea
thanks
CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
can i get more than that? I've filled that out and this is what I have:

CreateParticleSystemAtEntity("", "ps_dust_elevator_crash", "garbageps2", false);

but it still doesnt work on que, it just triggers the second the map loads and not when the function is called
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