07-09-2011, 12:19 AM
I have an idea. Perhaps you should simply replace the item with some other item with a slightly different in-game/editor/lang name.
Example:
Instead of "ItemName", have "ItemName02".
Like this:
While "ItemName02" unlocks the door. ^^
Example:
Instead of "ItemName", have "ItemName02".
Like this:
Code:
void OnStart()
{
if (HasItem("ItemName") == true)
{
RemoveItem("ItemName");
GiveItem("ItemName02");
}
}
While "ItemName02" unlocks the door. ^^