07-09-2011, 08:23 PM
hey
am trying to make a secret door to open when pulling a lever.
the secret door in the start of the game, after u find ur first note from self.
can any1 tell me how it works.
void SetEntityConnectionStateChangeCallback(string& asName, string& asCallback);
A callback called when ever the connection state changes (button being switched on, lever switched, etc).
Callback syntax: void Func(string &in EntityName, int alState)
alState: -1 = off, 0 = between, 1 = on
have looked on this but cant figure out where to put the alstate....
am trying to make a secret door to open when pulling a lever.
the secret door in the start of the game, after u find ur first note from self.
can any1 tell me how it works.
void SetEntityConnectionStateChangeCallback(string& asName, string& asCallback);
A callback called when ever the connection state changes (button being switched on, lever switched, etc).
Callback syntax: void Func(string &in EntityName, int alState)
alState: -1 = off, 0 = between, 1 = on
have looked on this but cant figure out where to put the alstate....