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Full Version: need some help with levers and a secret door.
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hey

am trying to make a secret door to open when pulling a lever.
the secret door in the start of the game, after u find ur first note from self.

can any1 tell me how it works.

void SetEntityConnectionStateChangeCallback(string& asName, string& asCallback);
A callback called when ever the connection state changes (button being switched on, lever switched, etc).
Callback syntax: void Func(string &in EntityName, int alState)
alState: -1 = off, 0 = between, 1 = on

have looked on this but cant figure out where to put the alstate....
You can try this:

Code:
void OnStart()
{
     SetEntityConnectionStateChangeCallback("Lever_1", "Func01");
}
void Func01(string &in asName, int alState)
{
     if (alState == 1)
     {
          //Secret door is opened when said so here
     }
}