07-10-2011, 08:47 PM
This is what my fatal error says:
FATAL ERROR: Could not load script file
'custom_stories/(secret)/maps/Bedroom.hps'!
main (37, 1): ERR : Unexpected token '{'
And here's my Bedroom.hps file:
Please help!
Thanks,
TheDavenia
FATAL ERROR: Could not load script file
'custom_stories/(secret)/maps/Bedroom.hps'!
main (37, 1): ERR : Unexpected token '{'
And here's my Bedroom.hps file:
Code:
void OnStart()
{
AddEntityCollideCallback("Player", "script_turn_boxlight_off", "func_turn_boxlight_off", true, 1);
wakeUp();
AddUseItemCallback("", "key_tower_1", "level_hub_1", "unlock_level_hub_1", true);
}
void wakeUp () {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 7.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
void beginStory(string &in asTimer){
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
}
void func_turn_boxlight_off(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("script_turn_light_off", "scary_laugh01.ogg", "Player", 1.0f, false);
//SetLightVisible("boxlight", false);
}
void SetLevelDoorLocked(string& asName, bool abLocked);
{
SetLevelDoorLocked("level_hub_1", false, true);
PlaySoundAtEntity("", "unlock_door", "level_hub_1", 0, false);
RemoveItem("key_tower_1");
}
Please help!
Thanks,
TheDavenia