07-12-2011, 05:39 PM
If you are investigate objects in Penumbra, there was an eye and by right mouse click, you can investigate objects, what Philip is thinking about.
This did a great contribution to atmosphere, because the player interact more with environment and there are more sights to investigate in the game.
Why this texts are missing in Amnesia?
For the next game, I please to frictional, that they create this item information like in Penumbra.
For example:
The player find an object on the ground.
In Penumbra you can see, what the player is thinking about it: "Looks like a rusty saw or some kind".
In Amnesia you can see no minds of the player, only a short text: "Picked up: rusty saw"
A great game should involve the player and this texts are important content of interacting with objects.
What do you think?
Would you have this information system back in next game?
This did a great contribution to atmosphere, because the player interact more with environment and there are more sights to investigate in the game.
Why this texts are missing in Amnesia?
For the next game, I please to frictional, that they create this item information like in Penumbra.
For example:
The player find an object on the ground.
In Penumbra you can see, what the player is thinking about it: "Looks like a rusty saw or some kind".
In Amnesia you can see no minds of the player, only a short text: "Picked up: rusty saw"
A great game should involve the player and this texts are important content of interacting with objects.
What do you think?
Would you have this information system back in next game?