I already know how to create simple model. Now I have question. How add on objects .dds textures which have few textures in one ?
If I add on wall object I have all pieces of textures on each walls ;/ [Even if i have one Cube on blender]
More models in Amnesia is construct so
Screenshot
for example
ON SIMPLE MODELS ON .DDS FILE IS ONLY ONE TEXTURE. HERE IS FEW PIECES
This is where UV maps come in. By creating a UV map you tell which part of the texture goes where on the model. As for creating UV maps look for blender tutorials on the internets.
Good luck
I have a few tutorials, but none describe which part of texture add ;/
Ok I know how do it but how select in Edit Mode two objects ??
Shift doesn't work
Ok I understand everything. Thanks you
I have last one problem. While I play penetrate (walk inside) by objects "walls" if it never existed, but of course it can be seen.
Under editor if i choose "create On Surface" item is created on plane not on model. Hmm What i must doing ?
Do you mean you can't see the texture from inside the model? That would be because the models' polygons are one-sided; and so the texture only goes on one side, in this case the outside.
Not sure why creating on surface wouldn't work though.
If it is an entity you need to create "a body" for it in the modeleditor. If it is a static object it should be impassable.
Edit: By static object I mean that it has no .ent file
I create body but now objects is invisible ;/
Ok is good now