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Full Version: Making models with "pieces of textures" [Screenshot]
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I already know how to create simple model. Now I have question. How add on objects .dds textures which have few textures in one ?
If I add on wall object I have all pieces of textures on each walls ;/ [Even if i have one Cube on blender]


More models in Amnesia is construct so
Screenshot

for example

[Image: didv.jpg]

ON SIMPLE MODELS ON .DDS FILE IS ONLY ONE TEXTURE. HERE IS FEW PIECES
This is where UV maps come in. By creating a UV map you tell which part of the texture goes where on the model. As for creating UV maps look for blender tutorials on the internets.

Good luck
I have a few tutorials, but none describe which part of texture add ;/
Ok I know how do it but how select in Edit Mode two objects ??
Shift doesn't work


Ok I understand everything. Thanks you
If you don't already use, start using mark seam, they are handy when U.V mapping. Especially with primitive meshes. This article mentions about it a little http://www.blender.org/development/relea...nwrapping/
I have last one problem. While I play penetrate (walk inside) by objects "walls" if it never existed, but of course it can be seen.

Under editor if i choose "create On Surface" item is created on plane not on model. Hmm What i must doing ?
Do you mean you can't see the texture from inside the model? That would be because the models' polygons are one-sided; and so the texture only goes on one side, in this case the outside.

Not sure why creating on surface wouldn't work though.
You don't understand me. How change this >> click on YT link

I walk because of object (I dont now what spell used to explain it)


http://www.youtube.com/watch?v=6xi98uNK29k
If it is an entity you need to create "a body" for it in the modeleditor. If it is a static object it should be impassable.

Edit: By static object I mean that it has no .ent file
I create body but now objects is invisible ;/
Ok is good now