07-16-2011, 07:47 PM
07-16-2011, 07:53 PM
http://wiki.frictionalgames.com/hpl2/amn..._functions
void PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
Plays music.
asMusicFile - the music to play + extension .ogg
abLoop - determines whether a music track should loop
afVolume - volume of the music
afFadeTime - time in seconds until music reaches full volume
alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc
void StopMusic(float afFadeTime, int alPrio);
Stops music.
afFadeTime - time in seconds until music stops
alPrio - the priority of the music that should stop
Place play music in OnEnter, and place stop music in OnExit
void PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
Plays music.
asMusicFile - the music to play + extension .ogg
abLoop - determines whether a music track should loop
afVolume - volume of the music
afFadeTime - time in seconds until music reaches full volume
alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc
void StopMusic(float afFadeTime, int alPrio);
Stops music.
afFadeTime - time in seconds until music stops
alPrio - the priority of the music that should stop
Place play music in OnEnter, and place stop music in OnExit
07-16-2011, 07:55 PM
(07-16-2011, 07:53 PM)Tanshaydar Wrote: [ -> ]http://wiki.frictionalgames.com/hpl2/amn..._functions
void PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
Plays music.
asMusicFile - the music to play + extension .ogg
abLoop - determines whether a music track should loop
afVolume - volume of the music
afFadeTime - time in seconds until music reaches full volume
alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc
void StopMusic(float afFadeTime, int alPrio);
Stops music.
afFadeTime - time in seconds until music stops
alPrio - the priority of the music that should stop
Place play music in OnEnter, and place stop music in OnExit
Do I need the void included?
07-16-2011, 08:01 PM
Nope.
07-16-2011, 08:37 PM
I got an error something about 'or' or something like that, here is my .hps file:
////////////////////////////
// Run when starting map
void OnStart()
{
}
void FirstDiary(string &in item, int index)
{
ReturnOpenJournal(true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
PlayMusic(04_amb.ogg, true, 0.7, 0.1, 0, true);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
////////////////////////////
// Run when starting map
void OnStart()
{
}
void FirstDiary(string &in item, int index)
{
ReturnOpenJournal(true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
PlayMusic(04_amb.ogg, true, 0.7, 0.1, 0, true);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
07-16-2011, 09:14 PM
PlayMusic("04_amb.ogg", true, 0.7, 0.1, 0, true);
07-16-2011, 09:26 PM
(07-16-2011, 09:14 PM)Tanshaydar Wrote: [ -> ]PlayMusic("04_amb.ogg", true, 0.7, 0.1, 0, true);
Oh, thanks