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Full Version: Primitives -as walls - lighting problem. [solved]
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Well I came across another problem that I hope you guys can help me with. Im using primitives as walls, but it seems that the lighting is screwed up. Now I know for a fact its not my graphics card.

Well here are the properties of the texture file.

[attachment=1700]

And heres a video showing the problem.
http://www.youtube.com/watch?v=1gKSrhnWirc
Why did you changed the Blend mode to Mulx2? Shouldn't it stayed as Add?
Ok ill change that and see if I see anything diffrent, as in fixing the lighting issue.
Ahhh, Still have that issue, this is relay bugging me.
So what exactly is the problem? Do you have a spec map texture for the wall?
You want to use a plane like a wall? Is that it? Maybe you changed something in the material editor. What's the texture file used?
Got it fixed. I don't know but, I replaced all of the walls on one room and it some how fixed it self. Vary strange. The bad thing is I half to replace all of the walls.
Maybe because of caching...