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Full Version: [Model]"new enemy" few animations missing but its working in the game *reup
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Awesome Big Grin
Hey, you might not finish the model, but at least can you fix some animations where the arm goes away from the model? Just that, then it will be perfect for my story Big Grin

I added also my custom voice to the monster Big Grin
I tried to view the three first animations and all of them crashed my modeleditor. Should I place it somewhere specific?
Can we see a screenshot?
I know a lot about crashes and stuff, I help at the support forum. The leveleditor.log says:

Track 'servant_grunt_A_joint23' in 'male_arm.msh' does not have a corresponding bone! Skeleton bone name mismatch?

EDIT: Fixed it, you have to put the model folder at enemies folder
@Hardarm I uploaded a fixed verison of the enemy, no weird arm bug anymore ^^ Its cool that you will use it in your custome story, looking forward to see and hear it Tongue
thank you for fixing the arm bug. I will definitely use this is my mod, Unbirth, too! Thank you Don! Smile

(I always wanted one of these prisoners animated. Its houldn't behave like the brute though but more like the grunt. He can hurt only with his hands actually)
lol, this is wonderful.
I'm gonna use this too Big Grin
(07-21-2011, 10:03 AM)Tanshaydar Wrote: [ -> ]lol, this is wonderful.
I'm gonna use this too Big Grin

more like monster collection Tongue

Also this: http://vimeo.com/24316196

I remember it some time ago. There was a post I think or something...
sarcasm? or did I get you wrong? Huh
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