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Full Version: Wheatley In Amnesia?
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I just thought today how awesome it would be if someone was to edit the voice of the grunt/brute so it was wheatley's (off portal 2)voice, e.g. If it spots you it goes "ok, I've decided not to kill you, if you come back!" And if you don't come back he would go on to say why you should, like in the game where he explains the painless death of the masher. I personally think this should be done, it would be hilarious. Big Grin
Nope.

10chars
(07-19-2011, 04:35 AM)Mervin Wrote: [ -> ]Nope.

10chars

What do you mean?
I actually think this would be pretty fun xD

I'll look into it Smile
(07-19-2011, 08:27 AM)teddifisk Wrote: [ -> ]I actually think this would be pretty fun xD

I'll look into it Smile
I would do it myself but I wouldn't have a clue how to Smile
(07-19-2011, 04:24 PM)JoeBradleyUK Wrote: [ -> ]
(07-19-2011, 08:27 AM)teddifisk Wrote: [ -> ]I actually think this would be pretty fun xD

I'll look into it Smile
I would do it myself but I wouldn't have a clue how to Smile

Copy the sounds of the grunt, incase you do something wrong.
Find desired sounds and replace and shit an xD
(07-20-2011, 10:58 AM)teddifisk Wrote: [ -> ]
(07-19-2011, 04:24 PM)JoeBradleyUK Wrote: [ -> ]
(07-19-2011, 08:27 AM)teddifisk Wrote: [ -> ]I actually think this would be pretty fun xD

I'll look into it Smile
I would do it myself but I wouldn't have a clue how to Smile

Copy the sounds of the grunt, incase you do something wrong.
Find desired sounds and replace and shit an xD

would you do that in the model editor, i have no experience with that Smile
Well you need to put all the sound files into the appropriate directory, and make a copy of the grunt or brute in the model editor and change all the sound targets there.
(07-20-2011, 10:20 PM)GraphicsKid Wrote: [ -> ]Well you need to put all the sound files into the appropriate directory, and make a copy of the grunt or brute in the model editor and change all the sound targets there.

Hmm, I'll look into it Big Grin