07-29-2011, 11:48 AM
Each time I boot up a map it come up with the following
34, 1: EXPECTED (
40, 1: EXPECTED (
59, 1: EXPECTED (
In this .hps
34, 1: EXPECTED (
40, 1: EXPECTED (
59, 1: EXPECTED (
In this .hps
Code:
////////////////////////
//Run when starting map
void OnStart()
{
AddEntityCollideCallBack("Player", "Villagers", "CollideVillagers", true, 1);
AddEntityCollideCallBack("Player", "Thoughts", "CollideThoughts", true, 1);
SetEntityPlayerInteractCallback("NoteIntro1", "ReminderTrigger", true);
AddUseItemCallback("", "BackDoorKey", "BackDoor", "UsedKeyOnDoor", true);
}
////////////////////////
//Run when entering map
void OnEnter()
{
}
//////////////////////
//Run when leaving map
void OnLeave()
{
SetupLoadScreen("LoadingText", "Basement", 1, "");
}
///////////////////////
//CallBacks
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("BackDoor", false, true);
}
////////////////////////
//Triggers
void ReminderTrigger
{
SetMessage("Intro", "Reminder", 0);
StartPlayerLookAt("BackDoor", 1.0f, 1.0f, "");
AddTimer("BackDoor", 2.0f, "Backdoor");
}
void BackDoor
{
StopPlayerLookAt();
}
////////////////////////////
//Collision Areas
void CollideThoughts(string &in asParent, string &in asChild, int alState)
{
SetMessage("Intro", "Thoughts", 0);
}
void CollideVillagers(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
GiveSanityDamage(20, true);
StartPlayerLookAt("Entrance", 1.0f, 1.0f, "");
AddTimer("Entrance", 2.0f, "Entrance");
}
void Entrance
{
StopPlayerLookAt();
}