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How can I make it so that when I place a servant_grunt it does not make sound untill I walk over the scripted_area when it activates?
(07-29-2011, 04:06 PM)ZyLogicX Wrote: [ -> ]How can I make it so that when I place a servant_grunt it does not make sound untill I walk over the scripted_area when it activates?

you mean to activate when walking into a script area?
(07-29-2011, 05:16 PM)Saffire192 Wrote: [ -> ]
(07-29-2011, 04:06 PM)ZyLogicX Wrote: [ -> ]How can I make it so that when I place a servant_grunt it does not make sound untill I walk over the scripted_area when it activates?

you mean to activate when walking into a script area?

No, I mean how can I make it so when enemies are near, it doesnt start the music. Because now when I place an enemy, the music immediately starts, is their a way to turn that off?