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Full Version: Changing a Entity's Texture
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I'm really confused on how to unwrap a model or something. I've been poking around for a bit, and I can only find some stuff related to Blender.Huh


I want to take the Sanctumbase>Stone_Ornate_Large and create a second one, color in lava cracks in the symbols and the stone itself.

If anyone could point me in the right direction!
There is no need to unwrap a model which already has a good UV map. What you need to do is to locate the .dds file which applies to your model of choice. In this case I think it's the:
Amnesia - The Dark Descent\redist\static_objects\sanctumbase\sanctumbase01.dds

The part you would want to change is the pillar form located in the middle right of the picture. So I suggest copying the files (model.dae and texture.dds) and place them in a new folder with the same hierarchy.

If this doesn't work or sounds unclear I will test the process out or answer any questions.