Thanks Everyone.
This all really motivates me to take it to the next level.
There may be waterlurkers... but I don't really want to spoil anything.
(08-03-2011, 12:58 PM)Juby Wrote: [ -> ]I hope that you don't spam monsters like so many stories do. This is bound to be interesting either way, however.
I'm not one of those kinds of people that do that, I actually take my projects serious.
Just released early teaser of my custom story.
Hope everyone enjoys it!
Saw music? Really?
Well, looks like it'll be fun to play and a completely different experience. I'm guessing it already has a solid story, so, waiting for release
(08-03-2011, 10:40 PM)Tanshaydar Wrote: [ -> ]Saw music? Really?
Well, looks like it'll be fun to play and a completely different experience. I'm guessing it already has a solid story, so, waiting for release
It sounded cool at the time, but I never really watched any of the Saws.
There may be another better, well-constructed teaser when I'm near completion of Illumination. This was more of a presentation of the "tip of the iceburg" sort of thing.
I really liked the different atmosphere. I have always been afraid of drowning :/
Damn this looks awesome. All your custom stories are awesome.
(08-04-2011, 01:20 PM)skypeskype Wrote: [ -> ]Damn this looks awesome. All your custom stories are awesome.
Thanks!
I've always been trying to bring my best to whatever it is, and over the time in the year have I been making huge improvements in level design, scripting, and ideas.
Wow, I'm not really suprised at how people are purposely rating my custom story down so that theirs could look better. They must really know what their up against competition wise (I guess...
) to do whatever they can, but anyhow they'll be nothing compared to what I have in store for ya guys.
I hope it's as good as you're saying
(08-04-2011, 07:33 PM)Tanshaydar Wrote: [ -> ]I hope it's as good as you're saying
Don't worry, it will be. It's not going to be one of those hand-me-down custom stories that are spammed with monsters and lights. I always believe that the first level or so should always have a nice introduction into the environment to guarantee that the player fully gets "submerged" into the immersion before being introduced to the real stuff. Basic, multipath, trial and error puzzles are usually good at the beginning too.