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Full Version: OPENING CREDITS HELP
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I want to create an opening credits like this:

Written, scripted and created by ZyLogic
- The Elder Sign: The Asylum -
http://wiki.frictionalgames.com/hpl2/amn..._functions

void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
Starts the end credits screen.

asMusic - the music to play (including .ogg)
abLoopMusic - determines whether the music should loop
asTextCat - the category to be used in the .lang file (must be “Ending”)
asTextEntry - the entry in the .lang file (must be “MainCredits”)
alEndNum - Amnesia has 3 different endings and displays a code at the bottom. Determines which code is displayed. 0-2 will display codes, any other integer will not.
Yeah, but that would end the game right after. :V

I don't think you'd be able to do that at the start.
You could fade the screen to black and disable player movement and look speed and then have a setmessage command at the start of the map to simulate credits.

That might work, though the fade might also block out the words on the screen, not sure. And they wouldn't be scrolling, if that's what OP wants. D:
fadeout does not block out setmessages!
That's good, could be used for some opening stuff then.