08-06-2011, 02:21 AM
i dont know how to make a monster de-spawn. i have tried a few things, but it doesnt work. how do you make a monster disappear after walking a path?
this is my code
this is my code
Code:
void OnStart()
{
SetEntityPlayerInteractCallback("Monster_Key_1", "Spawn_Monster", true);
}
void Spawn_Monster(string &in asEntity)
{
SetEntityActive("servant_grunt_1", true);
GiveSanityDamage(5.0f, true);
AddEnemyPatrolNode("servant_grunt_1", "Node_1", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_2", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_3", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_4", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_5", 0,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_6", 5,"");
AddEnemyPatrolNode("servant_grunt_1", "Node_5", 0,"");
}