08-11-2011, 03:18 AM
Hey, I understand theres the command
CreateParticleSystemAtEntity, but the thats not what I want.
I want to open a door and have a gust of wind/dust just blow down the hall. Would I do
SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);
and then do PreloadParticleSystem(string& asPSFile);?
What does PreloadParticleSystem even do? (well preload it but what do that do?)
Is there a simple way of doing it.
-Grey Fox
CreateParticleSystemAtEntity, but the thats not what I want.
I want to open a door and have a gust of wind/dust just blow down the hall. Would I do
SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);
and then do PreloadParticleSystem(string& asPSFile);?
What does PreloadParticleSystem even do? (well preload it but what do that do?)
Is there a simple way of doing it.
-Grey Fox