Frictional Games Forum (read-only)

Full Version: I don't know if this is the right place for this but...
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I'd made a mod for Heroes of Newerth before, where it changed one of the characters soundset to Mr. Tall, I did one for Mr. Face as well, and I was asked how difficult it would be to port an Amnesia model over to this game

Thread

So I was going to ask, because when you go into the entities folder inside redist, you'll find that the brute and grunt files are all split up, the mesh/animations are not compacted into the model itself.

I think I'm rambling but whatever, my point is, how difficult would it be to port one of amnesia's models?
I have zero experience in this, but I'm guessing you won't find an exact answer. Perhaps this thread on the hon forums could be helpful:
http://forums.heroesofnewerth.com/showth...p?t=112409

It lead me to this thread:
http://forums.heroesofnewerth.com/showth...p?t=238517

Which appears to be an exporter for 3ds max. I think you should be able to import the amnesia models to 3ds max & export them to Hon. Not sure about it though.

Whether Frictional games wants their models used in another game or not is something I can't answer.