08-13-2011, 10:25 AM
It's basically what the title says: I have a door in my level, the name of the next map is in "MapFile" under the entity tab, and the correct StartPos is also set. Is there something I'm missing?
(08-13-2011, 10:25 AM)NadTheBat Wrote: [ -> ]It's basically what the title says: I have a door in my level, the name of the next map is in "MapFile" under the entity tab, and the correct StartPos is also set. Is there something I'm missing?
Quote:MapFile.map
(08-13-2011, 12:33 PM)Saffire192 Wrote: [ -> ](08-13-2011, 10:25 AM)NadTheBat Wrote: [ -> ]It's basically what the title says: I have a door in my level, the name of the next map is in "MapFile" under the entity tab, and the correct StartPos is also set. Is there something I'm missing?
did you make sure "MapFile" ends with .map
Quote:MapFile.map
(08-13-2011, 05:15 PM)GreyFox Wrote: [ -> ]Are you sure it's a level door? Do you also have it in your Script that when you interact with that entity (Door) that it Changes the Map?
-Grey Fox
(08-14-2011, 03:08 PM)Rownbear Wrote: [ -> ]No doesnt need to be a script if you use the leveldoors, just place one out, and click it, go to entity and you'll see a box there which says Mapfile. Then just click on it and find the map you want to load in your folders.
If you're not using the leveldoors and want to use normal doors you need to script a normal player interact script followed by
ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);