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Full Version: How to make player die and change map ?
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Hello everybody Big Grin

I want to create a moment when a grunt kills the player changes map directly, like the map "22_torture_chancel"

Is it possible?

Thank you
CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);

asCallback - the function to call when the player dies/respawns

then from that callback thing, just use this
ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);