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Full Version: Help: How to apply texture on the "inside" of an object
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Lets say I create a box and apply a texture to it. Once imported the texture I applied will only show on the "outside" of the box. How do I get it to show on the "inside" instead?

Thanks
Flip the normals.
You cannot show both though since HPL2 only supports single-sided polygons....unless you want to put new polygons on the inside, but of course that will double the size.
Was looking for Your Computer's answer. Thanks Smile