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Full Version: Leveleditor forces items in another height when I move them.
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Is there a way to stop the level editor from automatically put items in the 25,50,75 height. when I have an item in say 3,35 And i move it, it automatically falls to 3,25 instead. I have to continuosly edit the number or move the items by clicking on the + or - for the X/Z values.

Help appreciated.
maybe take out snap to grid?
Click the magnet looking thing on the bottom of the map editor. That thing is "snap to grid" meaning everything is going to be uniform with that on. If that is off, then you can move everything very tediously.
You can also set the value in the box beside lower.
I think thats what hes trying to do, but its snapping to a grid so he cant keep them in the right spot.
The grid gets smaller if you lower the value.
Thanks for the help all Smile