08-25-2011, 08:27 PM
Right, so I'm trying to get this key to open a door and all the Scripting names are right. But I have my suspicions about the script. It doesn't crash. It loads the level up, but the callback doesn't work.
Code:
void OnStart()
{
SetEntityPlayerInteractCallback("ScareDoor_1", "ScareDoorScript", true);
AddUseItemCallback("" , "Door_1", "Key_1", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "Door_1", 0, false);
}