Version 1.20 - sF5AAC36F-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20110513114747 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'White Night - An Amnesia: The Dark Descent Mod Loading...' pos:(-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 460/PCI/SSE2 Version: 4.1.0 NVIDIA 280.13 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.10 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 5 2010 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. PulseAudio Default(OpenAL default) 1. Internal Audio Analog Surround 4.1 via PulseAudio 2. ALSA Default 3. HDA NVidia [VT1708S Analog] (hw:0,0) via ALSA 4. HDA NVidia [VT1708S Digital] (hw:0,1) via ALSA 5. HDA NVidia [HDMI 0] (hw:1,3) via ALSA 6. HDA NVidia [HDMI 0] (hw:1,7) via ALSA 7. HDA NVidia [HDMI 0] (hw:1,8) via ALSA 8. HDA NVidia [HDMI 0] (hw:1,9) via ALSA 9. PortAudio Default 10. No Output Trying to open device 'Internal Audio Analog Surround 4.1 via PulseAudio'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- ERROR: Couldn't load language file 'wn_config/lang_wn/german.lang' ERROR: Couldn't load language file 'wn_config/base_german.lang' ERROR: Couldn't create font 'menu_gui_default.fnt' ERROR: Couldn't create font 'menu_gui_default.fnt' ERROR: Couldn't create font 'menu_gui_default.fnt'